Project Type: University group project (CS3247 Game Development) Project Duration: ~6 weeks Software Used: Unreal Engine 4, Blender, GitLab Languages Used: Blueprints Primary Role(s): Lead Gameplay Programmer/Designer
Overview
Playtime Punchout! is a fast-paced multiplayer fighting game that tests your player skill and reflexes.
Play as one battle-hungry teddy bear as you grapple against other teddy bears to reign supreme in the playroom,
in this stylish, comics pop-art inspired game.
Playtime Punchout! won the best project award during NUS's 22nd School of Computing Term Project Showcase (STePS).
Summary of my contributions
I took the role of Lead Gameplay Programmer/Designer, implementing most of the player's functionalities. My duties included:
Character selection
Player behaviours (Movement, Combat, Super abilities etc)