Playtime Punchout!

Project Type: University group project (CS3247 Game Development)
Project Duration: ~6 weeks
Software Used: Unreal Engine 4, Blender, GitLab
Languages Used: Blueprints
Primary Role(s): Lead Gameplay Programmer/Designer

Overview

Playtime Punchout! is a fast-paced multiplayer fighting game that tests your player skill and reflexes. Play as one battle-hungry teddy bear as you grapple against other teddy bears to reign supreme in the playroom, in this stylish, comics pop-art inspired game.


Playtime Punchout! won the best project award during NUS's 22nd School of Computing Term Project Showcase (STePS).


Summary of my contributions

I took the role of Lead Gameplay Programmer/Designer, implementing most of the player's functionalities. My duties included:

  • Character selection
  • Player behaviours (Movement, Combat, Super abilities etc)
  • Player physics
  • Scripting gameplay sequences